I'm making an NES emulator in Scratch
I've been working on an emulator for the Nintendo Entertainment System (NES)
Read more...I've been working on an emulator for the Nintendo Entertainment System (NES)
Read more...A shader I wrote to realistically render terrain with bodies of water.
Read more...A program I wrote in Scratch to create renders of procedurally generated planets.
Read more...I wrote this path tracing renderer in Scratch.
Read more...Path tracing render of reflective spheres in a reflective box using a renderer I wrote in Scratch.
Read more...This is a render testing ambient occlusion in a 3d renderer I wrote.
Read more...This is a scene of a sphere receiving light from a light emitter I used to test my 3D path tracing renderer.
Read more...This is a simulation of light scattering that I wrote in Scratch.
Read more...A shader I wrote to render a black hole. It models the bending of light rays caused by the black hole's gravity.
Read more...A program I wrote in Scratch for modeling lens flares.
Read more...I made my own boids simulation program in Scratch.
Read more...This is a pencil drawing I made of a plaster cast.
Read more...This is a recreation of Wassily Kandinsky's Komposition 8, which I made using everyday objects for my 3D design class.
Read more...A pencil drawing I made of a plaster cast.
Read more...This is a pencil drawing of a still life that I made.
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