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I'm making an NES emulator in Scratch

I've been working on an emulator for the Nintendo Entertainment System (NES)

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Realistic terrain rendered in real-time

A shader I wrote to realistically render terrain with bodies of water.

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Planet generator rendering program

A program I wrote in Scratch to create renders of procedurally generated planets.

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Path tracer written in Scratch

I wrote this path tracing renderer in Scratch.

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Path tracing render of mirrored spheres

Path tracing render of reflective spheres in a reflective box using a renderer I wrote in Scratch.

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Ambient occlusion test

This is a render testing ambient occlusion in a 3d renderer I wrote.

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Modelling light emission

This is a scene of a sphere receiving light from a light emitter I used to test my 3D path tracing renderer.

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Light scattering simulation

This is a simulation of light scattering that I wrote in Scratch.

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Ray casting a black hole

A shader I wrote to render a black hole. It models the bending of light rays caused by the black hole's gravity.

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Modeling lens flares

A program I wrote in Scratch for modeling lens flares.

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Simulating Boids

I made my own boids simulation program in Scratch.

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Still life pencil drawing

A still life pencil drawing I made.

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Pencil drawing of a plaster cast

This is a pencil drawing I made of a plaster cast.

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A recreation of Wassily Kandinsky's Komposition 8

This is a recreation of Wassily Kandinsky's Komposition 8, which I made using everyday objects for my 3D design class.

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Pencil drawing of a plaster cast

A pencil drawing I made of a plaster cast.

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A pencil drawing of a still life

This is a pencil drawing of a still life that I made.

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